Crouching Cultist, Hidden Heretic
All factional loresheets now have minions on them. Minions are a 1/3/5/7/9 Fortune, with each of those five costs corresponding to a rank of minionage. 1 is a rank 5 minions unit, 3 is a rank 4, and so on. Rank 5 minions are an untrained rabble, Rank 4 minions are beefy thugs, Rank 3 minions are trained soldiers, Rank 2 minions are well-equipped veterans, and Rank 1 minions are elites. Lesser Legends can be bought for the same amount of entanglement as minions. Lesser Legends can be used to lead a minion unit on an independent mission that will occur off-screen (minions can otherwise pretty much only be used if you are personally on-site to tell them what to do), in addition to being helpful in general. You can only buy a Lesser Legend as a leader of a minion unit you already have. You can also buy a squad of 3 5th-rank Wulin backup dancers as Fortune 7. Like Lesser Legends, these guys can lead minion squads offscreen. Backup dancers always have external and internal kung fu appropriate to their faction.
And important notes: You can only have minions or Lesser Legends whose entanglement cost is equal to or less than your current status in the faction you are buying them from, and only entanglement from deeds that would reasonably cause people from that faction to actually follow you can be dedicated towards minions. For Chefang this means making the Liquid Metal Delegates more powerful, not just making them happy. Li Han might like you more for catching a murderous Fire Doctrine Wulin, but if it doesn’t actually expand the Liquid Metal Delegates’ influence, he doesn’t have any more soldiers to hand you (though you will probably get entanglement for other Liquid Metal Delegate things). Huang would need deeds that basically cause the Black Lotus to be split by civil war, with some people jumping ship to his side even though the local Black Lotus leader hates him. Chen would need deeds that draw barbarians passing through the city to become some kind of urban clan. Li Sun will need to win the respect of the local Eagle Talons, which may or may not be complicated by the mysteriousness going on with them.
If a minion suffers exactly enough ripples to remove them from the fight, they are demoralized and flee without being killed. However, if the attack that removes them from the fight takes them over the exact amount needed to remove them, then enough of them are killed that the unit is destroyed and must be replaced. You can, if you like, instruct your minions to flee after taking a certain number of ripples so they are less likely to be killed. If killed, your minions are not automatically replaced, you must buy them again.